Skyrim reset exterior cell

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Morrowind Dwemer Resources is a conversion of David Brasher's Dwemer Ruins modders resource for The Elder Scrolls IV: Oblivion. * Please do not upload these models as is to any other site. * Permission to use in your mod is not required. Re-align them, then open their reference box and select Don't Havok Settle to prevent any more movement. Note I suggest once you place the bears in a cell you run the Havok simulator, as they do tend to rise slightly depending on what surface they are placed. Use as clutter decorations wherever you like. Open the CK and create as new Misc Items.ģ. Drop the meshes and textures folders into your Data folder.Ģ. Feel free to make your own textures if these don't suit you.ġ. The normal map can be used by both texture files. The custom textures are made at 1024x1024. If you prefer a static model that won't move you'll have to change the collision settings. The models have collision set as 'clutter' (meaning you can pick the bears up in game). No need for permission, just a small credit is all I ask. It also comes in two colours - blue and pink!Īs a modders resource, this bear is available to use in your mods.

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The model comes in two styles - one just the teddy bear, and one with the Dovakiin's signature iron helmet.

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This is a new Teddy Bear model, 100% made by me, for your decorating needs.